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Mobile app development

Mobile app development that passes review and stays rated

ScalaCode is a mobile app development company in India that builds native Swift and Kotlin apps, or Flutter and React Native apps when cross-platform fits. We recommend one approach for your app before any build budget is committed.

500+

projects shipped since 2012

14 years

building software since 2012

50+

AI systems running in production

1,300+

clients in 45+ countries

4.8/5

on Clutch, from 33 verified reviews

ISO

9001:2015 certified delivery process

Trusted by teams at

NikeVolkswagenSonyMcDonald'sDomino'sAirtelBudweiser
The short answer

What mobile app development includes

The backend, store review and crash reporting take as much work as the app screens themselves.

What is mobile app development?
Mobile app development is the design, engineering and release of applications for iPhone, iPad and Android devices, either natively in Swift and Kotlin or cross-platform with Flutter or React Native. It includes the mobile backend and APIs, App Store and Google Play submission, crash reporting and analytics, and the updates that keep the app working on new OS versions.
What we build

Mobile apps we build

From a consumer v1 to apps for a deskless workforce of thousands.

Book a mobile app strategy call

Native iOS apps

We use Swift and SwiftUI when an app needs advanced camera work, background processing, ARKit, WidgetKit or deep App Store entitlements. Read more about our iOS app development.

SwiftSwiftUI

Native Android apps

We write Kotlin with Jetpack Compose and test on the devices your users carry, foldables, Wear OS and Android Auto included. Our Android app development team handles Play Store releases too.

KotlinCompose

Cross-platform apps

React Native when your team is React-fluent or shares logic with a web app. Flutter for brand-first apps with a custom rendered UI.

React NativeFlutter

Mobile backends and APIs

We build REST and GraphQL APIs sized for mobile traffic, with pagination that respects data plans, cacheable responses and auth that survives bad networks.

See web application development

Enterprise and field-service apps

We build offline-first apps for field service, warehouses, retail floors and healthcare workers. They connect to scanners, BLE devices and telematics, and sync once the network returns.

Wearable apps

We build apps for smartwatches, fitness bands and medical devices that connect to sensors, the phone app and the cloud.

WatchKitWear OS

Have an app that is crashing or stuck in review?

We take over apps built elsewhere. A technical audit comes first, then a stabilisation sprint before new features.

Book a mobile app strategy call
Choosing an approach

Flutter, React Native or native: how we choose

Cross-platform suits content, marketplace, fintech and form-heavy apps. Graphics-heavy apps and deep platform integration need native code. We choose per project, based on scope.

Native (Swift and Kotlin)React NativeFlutter
Best forGraphics-heavy apps, advanced camera, deep background work, platform-specific UXReact-fluent teams, apps sharing logic with a web product, B2B SaaS companionsBrand-first apps that need the same custom UI on every platform
CodebasesTwo: Swift for iOS, Kotlin for AndroidOne, with some native modulesOne, with some native modules
Platform featuresFull access on day oneThrough native modules and pluginsThrough platform channels and plugins
Where it falls shortTwo teams and two codebases cost moreWeak fit for graphics-heavy or deep platform workLarger app size, and Dart is a separate skill to hire for

For a cost breakdown by scope, read our guide to Estimate your app cost.

Common pitfalls

Where mobile projects go wrong, and what we do instead

Most mobile app projects fail in predictable ways. These are the ones we design around from week one.

The backend was built for desktop

Page sizes assume broadband and auth refresh assumes a stable session. We audit the API in discovery and add a mobile-ready layer where it is needed.

Scope crept in mid-build

Every feature added mid-sprint costs more than it would have in the original plan. Scope locks at week zero, and changes go through a one-page impact note first.

No design system, so screens were rebuilt

Teams that skip it rebuild the same components across screens. We set up the design system in week one.

Crash reporting came after the crash

Bolting on observability after a bad release costs far more than doing it first. Sentry, Crashlytics and analytics are on the launch checklist, and native module work is budgeted up front.

TipStars app screens for discovering and tipping artists
Case study · Creator economy app

TipStars: a mobile app where fans discover and tip artists

Built for founder James Ellis. Native Kotlin and Swift clients on one Laravel API, with payments across cards and bank accounts in multiple currencies, live updates for tips, likes and follows, and event promotion for artists.

iOS and Android apps on one backend, with real-time social features

Fans tip and follow artists, artists grow a paying audience

KotlinSwiftLaravelAWS
Read the TipStars case study
The ScalaCode team: a Diwali group photo, a group in the atrium, the engineering floor and the team under the logo
How we work

How we take an app through store review, from discovery to launch

A test build in your hands every two weeks, through TestFlight or the Play internal track.

  1. 01

    Discovery and backend audit

    We learn your product, users, target devices and constraints, and check whether your API is ready for mobile traffic. Where it is not, our API development team adds a mobile-ready layer.

    Week 1
  2. 02

    Design system and team

    We set up components, type and colour before any screen is built. You interview and approve each engineer.

    Week 1 to 2
  3. 03

    Sprint delivery

    We work in two-week sprints with TestFlight or internal-track builds, written status updates and code reviews you can audit.

    Ongoing
  4. 04

    Store submission

    We handle App Store Connect and Google Play Console submission, listings, screenshots and review responses. The review guidelines are part of the build spec from the first sprint.

    Per release
  5. 05

    Maintenance and ASO

    The team that built the app stays on for crash monitoring, OS updates and App Store Optimisation.

    After launch
Tech stack

The mobile stack we work in

iOS
SwiftSwiftUIUIKitCombineCore DataARKit
Android
KotlinJetpack ComposeCoroutinesRoomHilt
Cross-platform
React NativeFlutterExpo
Backend
Node.jsPythonFastAPILaravelFirebase
Real-time and push
WebSocketsFirebase Cloud MessagingOneSignalTwilio
Payments
StripeRazorpayApple PayGoogle PayIn-app purchases
Observability
SentryFirebase CrashlyticsMixpanelAmplitude
Release
FastlaneEAS BuildGitHub Actions
Who we build for

Mobile apps for every kind of user

All industries

Consumer apps

  • Shopping and marketplaces
  • On-demand services
  • Fitness and fintech

SaaS companion apps

  • Push and deep links
  • Offline support
  • Mobile-first workflows

Deskless workforce apps

  • Field service and warehouse
  • Scanners and BLE devices
  • Audit trails and roles

Retail and POS

  • Handheld stock terminals
  • Order and inventory apps
The ScalaCode team outside the Noida office
Since 2012

One mobile team, 14 years of shipping

500+

projects shipped since 2012

1,300+

clients across 45+ countries

50+

AI systems running in production

4.8/5

on Clutch, from 33 verified reviews

Questions buyers ask

Mobile app development FAQs

Ask anything not covered here on the call.

How much does mobile app development cost?

A mobile app starts from $9,999, for iOS and Android from one cross-platform codebase. Every fixed quote follows a free discovery sprint. Dedicated engineers start from $1,799 a month, full-time.

Should we choose Flutter, React Native or native?

Go native when the app needs heavy platform-specific behaviour, gaming, advanced camera or deep background processing. Choose React Native when your team knows React or the app shares logic with a web product, and Flutter for brand-first apps with the same custom UI on every platform. Cross-platform costs less for equivalent scope.

How long does it take to build a mobile app?

An MVP takes 6 to 8 weeks. Larger apps get a written schedule after the discovery sprint, based on features, integrations and platforms, and AI coding agents help our engineers ship them faster. Post-launch iteration continues on your cadence.

Do you handle App Store and Google Play submission?

Yes. We handle App Store Connect and Google Play Console submission, store listings, screenshots, review responses and post-launch updates. The review guidelines are part of the build spec from the first sprint.

Can you take over an existing app?

Yes, after a technical due diligence phase. Most takeovers start with a four-week stabilisation sprint before steady-state maintenance.

How do you handle maintenance and OS updates?

The team that built the app stays on for maintenance, with crash monitoring through Sentry or Crashlytics. We test the app against each new iOS and Android version and keep SDKs and store requirements up to date. App Store Optimisation runs alongside if you want it.

Will I own the source code?

Yes. You own 100% of the source code and the app under the agreement signed at discovery, with full control to maintain, scale or update it.

Can you launch an MVP first?

Yes. An MVP starts from $9,999 and takes 6 to 8 weeks. We ship a smaller working app around the main idea, test it with early users, then build the full product. Booking and itinerary apps for travel and hospitality often start this way.

Their approach, dedication and project execution played a critical role in TipStars' success.
James EllisFounder, TipStars
Free 30-minute strategy call

Native or cross-platform, answered in 30 minutes

  • A free 30-minute call
  • A recommendation on the approach that fits your scope
  • What is realistic, what it costs and how long it takes

Book your mobile app strategy call

Takes 20 seconds